Heisenberg

Heisenberg is an augmented reality game that invites playful reckoning with uncertainty and everything we don’t know about the people around us.

synopsis

Heisenberg is an immersive, audio augmented reality game intended for enormous groups in open public spaces. Participants start at the beginning of the universe as fundamental particles and then play as a variety of human and nonhuman characters across spacetime. Heisenberg emphasizes limits on personal understanding—a cue from particle physics and the game’s namesake, the Heisenberg uncertainty principle. The work also references the narrative and dramaturgical structure of Italo Calvino’s science fiction fable collection Cosmicomics. In Heisenberg, there are five divergent tracks an audience member might hear. Toward the beginning of the game, all participants hear the same audio, to ease them in, before the playful chaos that follows. Heisenberg includes text-based, spoken, and kinetic game play.

The piece bridges contemporary particle physics with sociopolitical implications of uncertainty. Developed following the 2016 presidential election, Heisenberg investigates what happens when we assume others occupy the same realities and motivations that we do. The game asks: if we don’t know what’s coming, how do we live? And: if we don’t know each other, how do we live together?

shows

Between 2017-2019, Heisenberg toured widely, with presentations including the High Line (premiere venue), University of Colorado, San Francisco Exploratorium, University of Washington Meany Center for the Performing Arts, Stanford’s Cantor Arts Center, CUNY Graduate Center, Princeton University, and Brooklyn College. The tour was cut short by the pandemic.

The work is being prepared for a re-premiere, with an initial playtest at the Arizona State University Worlds in Play conference.

trailer

funders

Heisenberg was commissioned by Friends of the High Line, with additional support from Red Bull Arts.